The signees of the following statement have decided to hand Ion Storm their resignation, effective immediately. The first and most important reason for this public statement is to apologize to those that have been awaiting Daikatana for any further delays or obstacles this action may present for the game's development. Also, we regret leaving our friends and respected colleagues behind and wish them the best of fortunes. Walking out now has been an extremely difficult decision, and although we're leaving as a group, there are individual reasons for us doing so. We will not be disclosing these reasons to the public since they vary somewhat for each person, and also because we have no desire to start a war of words with Ion Storm. New companies springing forth from existing ones is nothing new in this business, neither is the pointing of fingers that sometimes follow. Suffice it to say, we all felt this move was inevitable and that there could be no other time than now. We will remain as a group in the games industry and continue forward, but as a separate entity with our own set of goals. For those that are interested, the details about our company and its projects will be announced in the near future. We're all eager to show you what we can do on our own and to focus on we love best: making games. Sincerely, Matt Hooper - Level Designer, Daikatana Sverre Kvernmo - Lead Level Designer, Daikatana Will Loconto - Audio Director, all projects Mike Maynard - Programmer, Daikatana Mark Morgan - Artist, Daikatana David Namaksy - Lead Level Designer, Anachronox Steve Rescoe - Level Designer, Daikatana Jonathan Wright - Lead Programmer, Daikatana